<![CDATA[Recent Jobs - from GameJobCentral.com]]> Visit GameJobCentral.com for more jobs and news from the game industry. http://gamejobcentral.com 120 Sat, 19 May 2012 15:23:12 GMT Visit GameJobCentral.com for more jobs and news from the game industry. 274 72 http://gamejobcentral.com http://gamejobcentral.com/content/views/rss/images/logo.png <![CDATA[Public Relations Manager at Emeryville, CA]]> Frogster America — Emeryville, CA

Overview

JOB DESCRIPTION Our Public Relations manager will be responsible for the company image as perceived by the editorial, fan and business communities. He or she will drive both strategic plans for press communications (working with our PR Agency, Marketing, Web and Senior Management), as well as daily contact with gaming enthusiasts and mainstream press: coordinating coverage, distributing review copies, arranging interviews and in-person demos, distributing assets, answering questions, and serving as a reliable, approachable, and helpful contact the press can turn to for any information they may need. Public Relations is also responsible for maintaining and building Frogster’s press database, creating press and marketing materials (press releases, asset discs, fact sheets, etc.), planning and participating in press events, and coordinating Frogster's trade show presence. SALARY: Depends on Experience RESPONSIBILITIES Work with marketing and web teams to develop and execute public relations plans relating to new series announcements, game launches, and ongoing outreach efforts – with a specific focus on online vehicles Serve as day-to-day liaison between press and company Write and distribute press releases, media alerts, and other company statements Pitch and facilitate interviews, review/preview articles, and other press coverage Create and distribute corporate collateral, review materials, and game assets Maintain and build press database Set up and attend trade shows, press appointments, press events and game demos Manage existing relationship with PR agency and other third-party vendors to ensure cost effectiveness and efficient execution of initiatives Work with internal departments to ensure consistency and clarity of communications Assist with creation of community assets such as blogs, newsletters, and forums Assist with marketing, publishing, and web initiatives as needed ESSENTIAL SKILLS AND EXPERIENCES 2-5 years experience in public relations Experienced in the planning and execution of product launches, with an emphasis on online / downloadable products Specialized experience with online outlets – online press vehicles, blogs, social networking media Proven track record working collaboratively in a team environment Able to tailor written materials to a variety of audiences (business-oriented, press, customer / community, etc.) Able to work under pressure and coordinate numerous activities while achieving launch goals Strong problem-solving, budgeting and cost analysis skills and decision-making ability Outgoing, assertive, pro-active PR ace, with high energy for pitching, pursuing and securing best placements – high quantity, quality and consistency Organized and detail-oriented, with strong time management skills Excellent written, verbal and inter-personal communication skills Proficient in Word, PowerPoint, Excel, and Photoshop PREFERRED SKILLS AND EXPERIENCES 1 or more years of PR in electronic gaming or entertainment categories desired Experience with episodic / downloadable games a plus Experience with Acrobat, InDesign, and Premiere a plus Enthusiastic about video game / entertainment industry a plus

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http://gamejobcentral.com/job/78/public-relations-manager Thu, 14 Jan 2010 13:42:59 GMT
<![CDATA[Senior Business Development Manager at Emeryville, CA]]> Frogster America — Emeryville, CA

Overview

Senior Business Development Manager Frogster America Inc. currently seeks a candidate to work in business development for online games, directly reporting to senior management. As a key member of the leadership team, the Senior Business Development Manager will build and advance the company’s business development and help to grow the user base for the company’s product portfolio. Candidates must demonstrate strong ability to think independently and strategically and should be knowledgeable of the online gaming industry in the U.S. Salary: Depends on Experience Tasks: - Responsible for all Business Development activities at Frogster America - Planning and realization of strategies to grow the user base and strengthen the market position of the company - Responsible for acquisition of partners (marketing partnerships, media co-operations, digital distribution and OEM partners etc.) - Improvement of existing business development activities as well as introducing new ideas and concepts - Build-up of affiliate partnerships - Close coordination with the Marketing and PR team - Communicate with Marketing & PR teams on local strategies, partnerships, challenges, and incorporate global strategies into local plans Profile: - A minimum of 3 years experience in either the online games industry or business development. Experience in both areas is highly preferred - Possess great creative energy and ability to generate and execute on ideas - Sales-driven personality with the ability to drive business - Strong project management and communication skills - Self-driven, results oriented, innovative and positive outlook - Strong verbal and written communication skills and the ability to lead teams, advocate proposals to senior management and organize business initiatives is essential - Desire to grow with our company and thrives in a start-up environment. Candidate must be able to meet opportunities and take on challenges with enthusiasm. - Ability to optimize spends based on both short and long term goals

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http://gamejobcentral.com/job/77/senior-business-development-manager Thu, 14 Jan 2010 13:37:09 GMT
<![CDATA[2D Character Illustrator/Animator for Online Music Game at San Francisco, CA]]> JamLegend — San Francisco, CA

Overview

We are in need of help with design, illustration and animation for 2D characters in an online flash music game. JamLegend is an online music game similar to Guitar Hero with over 800,000 visitors last month. We are a small start up based in SF and are looking for someone to freelance for at least the next month as we begin to work on a new music gaming project that is much more graphics and animation heavy than our current site. This is a paid position and we are open to working remotely.

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http://gamejobcentral.com/job/76/2d-character-illustrator-animator-for-online-music-game Mon, 11 Jan 2010 16:31:04 GMT
<![CDATA[Channel Marketing Director at Edison, NJ]]> Majesco Entertainment — Edison, NJ

Overview

Job Description - Channel Marketing Director The Channel Marketing Director, will develop and drive Retail brand marketing strategies that inspire and connect consumers to the brand/product at retail both domestically; and in partnership with the International marketing team, will drive such strategies on a global level. This role will report into the Vice President of Sales. Responsibilities: The successful candidate will directly oversee account-marketing programs that drive incremental revenue, profitability and brand impact for Majesco Entertainment and our retail partners in North America. The successful candidate will serve as the liaison between the Sales and Marketing team for execution in NA and will communicate with the International Marketing Team to potentially integrate programs internationally. He/she will collaborate with respective departments within Majesco to ensure the Retail Marketing strategies are aligned with the business goals and the Marketing plan(s). Delivering the right products and materials, on time, within budget, and with the desired results (based on pre-determined goals) are fundamental requirements for the role. This is a hands-on role with the responsibility of evolving Majesco Entertainment’s channel marketing strategy. Specific responsibilities include: Sales/ Retail Planning and Support  Develop relationships with marketing groups at our top 5 retailers. Maximize our channel marketing programs.  Increase market share with our top 5 retailers by creating customer marketing programs with core franchises and key releases.  Visit our top 5 retail accounts in conjunction with Sales visits to maximize relationships and opportunities.  Create and present innovative promotional programs to retail and dot com accounts to generate additional sell in/sell through.  Work with all members of the Sales, Product Development and Marketing Team to collaborate, share and learn as a cohesive team that supports the companies goals and objectives  Educate the Marketing organization to key customers’ requirements including timelines, merchandising, pricing, and promotional strategies  Ensure the identification of market trends/best practices and develop recommendations to enhance the organization’s position at retail  Monitor competitive product, promotions, market conditions and retail trends in the industry  Manage, coordinate and attend/participate in tradeshows and sales meetings Innovation/Business Development  Lead the team direction in idea generation to create and execute innovative channel programs that meet the marketing strategies of our top 5 accounts.  Cultivate programs/POP/promotions that can be utilized globally to enhance our products world wide.  Work to integrate possible cross category retail promotions with licensors (Fox, etc…) Operational/Financial Responsibilities  Manage all aspects of the channel marketing programs as well as associated budgets for assigned accounts. Work closely with Operations to ensure costing and timing are accurate, and demonstrate realistic deliverables.  Oversee production of in-store POP materials, including retail signage, special offers on packaging and displays.  Manage budgets and resources to ensure maximum efficiencies  Monitor account by account spending and provide analysis of channel budget on a national basis Qualifications/Education  Bachelor’s degree in Business, Marketing or equivalent  Located in greater NY/NJ office to work out of Corporate HQ preferred  Minimum 4 years’ experience in consumer products, channel marketing and/or sales experience required  Experience with the gaming or entertainment industry preferred  Experience creating short-term and long-term strategic plans for retail a plus  Budget management experience needed  Excellent writing, organizational and presentation skills required

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http://gamejobcentral.com/job/75/channel-marketing-director Wed, 23 Dec 2009 10:19:49 GMT
<![CDATA[Front End Engineer / JavaScript Hacker at Palo Alto, CA]]> Tapulous — Palo Alto, CA

Overview

About us: * Tapulous is the #1 developer of iPhone games. We are a profitable <20 person team in downtown Palo Alto, CA. We are growing FAST * Our flagship title, Tap Tap Revenge has been downloaded 20+ million times. 32% of all of iPhone/iPod touch users have downloaded the game and it's played over 2 million times a day around the world * Mobile apps are the next frontier. Contact us if you’d like to join the market leader About the Job: * This IS NOT a job building game titles. We are looking for someone to work on our social features - our store, chat client, news feed, profile manager, leader board - the things outside of our core gaming experience that make Tapulous great * You’ll spend a large percentage of your time hacking JavaScript to make our web experience look, act and perform like a native iPhone application * You’ll be writing a lot of non-standards-compliant custom code that runs on the iPhone… this is a job for someone with trial-and-error “make it work” DNA Responsibilities: * Build and maintain fast-rendering reusable components using JavaScript and AJAX for a top-5 iPhone application * JQuery is our foundation, but let’s face it, we go off the reservation pretty frequently. You are the sort of hacker who lives in a text editor reading, writing and testing custom JavaScript code to make things awesome * Collaborate closely with other engineers, designers and our executive team to define, design and ship new features * Optimize for scalability and efficiency (we have, you know, a lot of users) * Own copious amounts of custom code that makes stuff RAD Requirements: * A minimum of 5 years software engineering experience. High school and College count * Your core skill is not cutting and pasting code, or using libraries, you are the type of engineer who builds libraries or extends them to be more performant in specific circumstances * You are obsessed (borderline compulsive actually) about making user interfaces both look right and work right. This occasionally causes you to go long periods of time without sleep * You thrive in small, collaborative, energetic teams * You dig user experience and have opinions, but are first and foremost an engineer who builds applications, not a designer * You enjoy working in an environment that ships frequent, small iterations, where plans are constantly in flux and good ideas triumph quickly * You communicate well out loud, on paper and in code * The intersection of community, the web, mobile and gaming is a place you’d love to live for the next couple of years Nice to have: * You read up on and experiment with new technologies because it’s in your nature, not because it’s a job requirement * Experience building applications for the mobile web * Many years of experience hacking JavaScript, preferably with a strong understanding of jquery and its capabilities and limitations. * Experience hacking mobile webkit * Experience working on a high traffic / high availability website * Deep expertise in HTML, CSS and other presentation layer technologies * Formal training in computer science (bachelors, masters, whatever) How to Apply: * Play Tap Tap Revenge. No seriously, please play before you apply. We will talk to you about the experience as part of the interview process. * Write a cover letter. Applications without cover letters will not be considered. We need people who can write code and English. Please discuss why this job sounds fun. * When you finish your job application we'll show how you are connected to our team on LinkedIn. We strongly prefer applications with endorsements. Please ask anyone we know in common to endorse your job application. * You must be authorized to work in the United States on a full-time basis for any employer. We will not sponsor visas, nor will we hire consultants through sub-contractors that hold your visa.

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http://gamejobcentral.com/job/74/front-end-engineer-javascript-hacker Tue, 15 Dec 2009 22:53:16 GMT
<![CDATA[ Senior Software Engineer | LAMP at Palo Alto, CA]]> Tapulous — Palo Alto, CA

Overview

About us: * Tapulous is the #1 developer of iPhone games. We are a profitable <20 person team in downtown Palo Alto, CA. We are growing FAST * Our flagship title, Tap Tap Revenge has been downloaded 17 million times, and is played over 2 million times a day around the world. 32% of all of iPhone/iPod Touch users have downloaded one of our applications * Mobile apps are the next frontier. Contact us if you’d like to join a market leader About the Job: * Join the small, agile team that owns our back end LAMP (Linux, Apache, MySQL, PHP) infrastructure * Our back end is substantial because it serves all of our applicaitons: pushing frequent updates to in-game content; tracking all usage; kicking out analytics; and powering multiplayer system that supports thousands of concurrent matches. Most of our back end rolls up into a series of RESTful APIs used by our client side developers. Today we push ~ 300 Mbit/sec of traffic to ~ 20M uniques - and are growing quickly * Jump in to a rapidly scaling environment - because you've done it before and LOVED every minute of it * Make an instant and direct impact, shipping stuff to (and delighting) millions of people every week Responsibilities: * Write code. Copious amounts of clean code - with excellent test coverage * Proactively optimize for scalability, efficiency and maintainability in a practical, scrappy way. * Collaborate with iPhone developers, Javascript hackers, designers and our executive team to define, refine, prioritize and ship new features * Build new products and features, but derive just as much pleasure from polishing and fixing bugs Requirements: * You've been part of a (>5 person) startup engineering team for a product that grew quickly, and have developed a passion for building large-scale, multi-tiered, high-performance distributed sofware. * Productive with minimal supervision. Strong prioritization instincts. Ability to quickly and adeptly manipulate existing code vs. re-writing * A strong eye for object oriented design, code re-usability and maintainability * Thrive in small, collaborative, energetic teams * Enjoy working in an environment that ships frequent, small iterations - where plans are constantly in flux and good ideas triumph quickly. Waterfall was 10 years ago. * Communicate well out loud, on paper and in code. A knack for asking the right questions at the right time * The intersection of community, the web, mobile, music and gaming is a place you’d love to live for the next couple of years * Experienced but still hungry. Results oriented. Passionate. Up for a challenge. Motivated self starter Nice to have: * Experience with distributed architectures, database tuning, load balancing, memcached, virtualization and other stuff you need to do to scale while improving performance / reliability and keeping costs down * Expereince with different SDLC models and productivity-and-quality-oriented software tools. * Experience with Social Network APIs (Facebook, Twitter, OpenID) and/or cloud computing services (EC2) * Experience building applications for the mobile web * Expertise in HTML, CSS, Javascript and other presentation layer technologies * Formal training in computer science (bachelors, masters, whatever) How to Apply: * Play Tap Tap Revenge. No seriously, please play before you apply. We will talk to you about the experience as part of the interview process. * Write a cover letter. Applications without cover letters will not be considered. We need people who can write code and English. Please discuss relevant system(s) you've scaled and why this job sounds fun. * When you finish your job application we'll show how you are connected to our team on LinkedIn. We strongly prefer applications with endorsements. Please ask anyone we know in common to endorse your job application. * You must be authorized to work in the United States on a full-time basis for any employer. We will not sponsor visas, nor will we hire consultants through sub-contractors that hold your visa.

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http://gamejobcentral.com/job/73/senior-software-engineer-lamp Tue, 15 Dec 2009 21:02:14 GMT
<![CDATA[Software QA Lead - iPhone games at Palo Alto, CA]]> Tapulous — Palo Alto, CA

Overview

About Us: * Tapulous is the #1 developer of iPhone games. We are a profitable <20 person team in downtown Palo Alto, CA. We are growing FAST * Our flagship title, Tap Tap Revenge has been downloaded 20+ million times. 32% of all of iPhone/iPod touch users have downloaded the game ant it's played over 2 million times a day around the world * Mobile apps are the next frontier. Contact us if you’d like to join the market leader About the Job: * We are seeking our first full-time quality assurance professional * We are committed to developer testing. If you've worked in a place where engineers "throw it over the wall" for QA to test, you'll know what we're trying to avoid * Your initial focus will be to ensure our game titles work at the device level, but we're hoping that your mere presence will improve quality company-wide Responsibilities: * Drive a small, agile software team to produce appropriate test plans, matrices and acceptance criteria - crafting and maintaining a coherent, progressive QA strategy * Select and apply appropriate methods and tools (from manual exploration, white box test automation, performance/stress testing and beyond) to help get quality product out the door in a timely fashion * Be a vocal proponent of quality in every phase of the development process, exploring features as they are being developed to identify design, testability and usability issues * Develop and perform manual and automated tests. Author and maintain test scripts and procedures. Analyze test results. Isolate, investigate and report bugs. Verify fixes * Manage relationships with third party (outsourced) QA vendors * Automate repetitive tasks, constantly improving quality and consequently developer productivity Requirements: * 3+ years of experience working as a software quality assurance engineer * Hands on experience testing software applications on mobile devices (iPhone ideal) and/or social, casual or mobile game titles (both would be amazing) * Logical, methodical and creative in your approach to breaking things. QA is a never ending puzzle that you love working on * Ability to put yourself in users shoes, effectively representing "lowest common denominator" in the design and testing process * Desire to learn how to investigate and isolate difficult problems in complex systems * Self directed - you itch to pick up builds and beat on them every day. You DRIVE quality and aren't waiting around for people to hand you things to do * Comfortable and adaptable in a fast-paced and informal environment * Excellent communicator. Energetic. Flexible. Detail oriented Nice to Have: * Previous experience working as the first QA resource at a startup, establishing QA DNA * Comfortable with UNIX and Mac OS X scripting * Experience with any of the following: o Testing n-tier mobile applications that use web services and APIs o Testing applications developed using the iPhone Native SDK or for Mac OS X o Working with the Apple iTunes App Store - functionality, process, updates o Testing applications on Android, RIM, BREW, J2ME, WAP, Windows Mobile and other cell phone operating systems/platforms * Experience working as a build and/or release engineer, setting up and maintaining continuous integration infrastructure * Experience writing test plans for and managing offsite / offshore black box QA teams * BS in computer science or equivalent How to Apply: * Play Tap Tap Revenge. No seriously, please play before you apply. We will talk to you about the experience as part of the interview process. * Write a cover letter. Applications without cover letters will not be considered. We need people who can write code and English. Please discuss why this job sounds like the right opportunity for you and what specific past experience you have QA-ing either games or mobile applications * When you finish your job application we'll show how you are connected to our team on LinkedIn. We strongly prefer applications with endorsements. Please ask anyone we know in common to endorse your job application * You must be authorized to work in the United States on a full-time basis for any employer. We will not sponsor visas, nor will we hire consultants through sub-contractors that hold your visa

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http://gamejobcentral.com/job/72/software-qa-lead-iphone-games Tue, 15 Dec 2009 20:58:21 GMT
<![CDATA[Senior Game Producer at Palo Alto, CA]]> Tapulous — Palo Alto, CA

Overview

About us: * Tapulous is the #1 developer of iPhone games. We are a profitable <20 person team in downtown Palo Alto, CA. We are growing FAST * Our flagship title, Tap Tap Revenge has been downloaded 17 million times, and is played over 2 million times a day around the world. 32% of all of iPhone/ipod Touch users have downloaded one of our applications * Mobile apps are the next frontier. Contact us if you’d like to join a market leader About the Job: * As our first producer you will help define how we manage the game production lifecycle. You will be core to our culture and the ongoing productivity of the development team * Work with company leadership to establish and maintain the vision, scope, schedule, budget and resource plan for game titles Responsibilities: * Actively participate in the game design process, often representing the voice of reason and reality * Work directly with talented designers, engineers and artists to ensure the smooth development of quality products * Own it and ship it. Ensure all concurrent game projects meet schedule, budgetary, and marketing requirements * Scale it. Wherever possible create repeatable processes to improve efficiency and predictability Requirements: * An unquenchable passion for making and playing computer games * 5+ years working as a lead producer * You've shipped more games than you can easily count - including multiple casual, social and/or mobile games that had short timelines and small budgets * Ability to gracefully balance schedule needs with creative imperatives. You push for quality, innovation and fun while managing budget and time * Formidable project management skills: you are comfortable maintaining multiple projects at once with short release cycles. Nothing falls through the cracks. * Comfortable with ambiguity. You excel at identifying, assessing and solving problems quickly * A penchant for barreling through roadblocks and facilitating compromise: you make everyone around you more sane, happy and productive * Experience with agile software development: short sprints and frequent iterations are your bailiwick * Exceptional written and verbal communication skills * Emotionally mature. Motivated. Frugal. Team player. Strong but egoless. Lifelong learner. Flexible Nice to have: * Up to speed with the latest trends in social games on Facebook, MySpace, Xbox live, etc. * Experience managing live games - where the game is continuously iterated and improved after shipping * A deep, personal connection to music, and/or experience shipping music games * Familiarity with virtual goods and in-game commerce concepts * A knack for adding structure and predictability while not stifling creativity, speed or flexibility * Experience in non-producer roles (artist, designer, engineer) in the game development life cycle * Experience as the first producer at a startup gaming company * Experience hiring, managing and mentoring producers and other game industry professionals * Experience managing third party studios and developers How to Apply: * Play Tap Tap Revenge. No seriously, please play before you apply. We will talk to you about the experience as part of the interview process. Borrow a friend’s iPhone if you have to. * Write a cover letter. Applications without cover letters will not be considered. It would be great if you could list some of the titles you shipped in your cover letter and provide links to places we can learn more about them (or play them) * When you finish your job application we'll show how you are connected to our team on LinkedIn. We strongly prefer applications with endorsements. Please ask anyone we know in common to endorse your job application.

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http://gamejobcentral.com/job/71/senior-game-producer Tue, 15 Dec 2009 20:56:19 GMT
<![CDATA[Web UI Developer-Addicting Games-C at San Francisco, CA]]> MTV Networks — San Francisco, CA

Overview

Are you a dynamic, creative, User Interface Developer? Can you develop client side technologies and user facing portions of our AddictingGames and many other sites? Can you be mindful of building widgets and functionality that can be ported to those sites? Do you also possess an understanding of server side technology? Can you produce flawless code and also research, plan, estimate tasks, quality assure and deploy support? Have you worked in tandem with remote development teams to do this work? What you get to do every day: • You are Web UI Developer that builds new features, extends and refactors existing code and maintains web applications for the AddictingGames and site • As the liaison with our 3rd party systems you deal with any integration issues that arise • Analyze assigned tasks and provide accurate time estimates for completion managing to business and development schedules • Build and integrate with JS/AJAX frameworks; jQuery, Dojo and other JavaScript frameworks as necessary • Build scalable, efficient event driven UI features for high traffic sites with 1.6 million+ daily unique visitors What you bring to the role in your professional toolkit: • BSCS or equivalent and a minimum of 3 years JavaScript development in a game or entertainment company • Successful track record of large scale front-end web development projects with specific expertise with JavaScript, CSS, Ajax, DOM, DHTML, XHTML, JSON, XML • Able to take mockups and to build production ready JS/CSS driven web pages to specifications incorporating cross browser rendering, performance and display issues • Proven experience building scalable features for high traffic sites • Some exposure to a server side technology preferably PHP 5 and JSP • Experience connecting widgets and Ajax enabled features to enterprise data sources ie: MySQL, Oracle and other enterprise data sources • Test driven development experience in an iterative design team ie: Agile, Pair / XP, SCRUM a plus • Version control using Subversion • Experience with application servers: Resin, JBoss desired • A creative approach to problem solving in a dynamic team-oriented environment with limited supervision • Able to meet deliverables and drive your work to completion within specified timelines • Great communication skills both written and verbal • Able to present ideas and solutions to many audiences including senior management • Can work cross functionally in many areas without being constrained by your job function • Collaborative, upbeat work ethic where you can take ownership and have fun AddictingGames is the leading free online game destination, attracting over 24.6 million Unique users worldwide monthly (ComScore, Oct 2009). We are the largest youth-targeted online games site in the US, and are part of the MTV Networks family. The site is pioneering the genre of online casual games by developing and distributing a variety of pop culture-driven and user-generated games. AddictingGames is an MTV Networks Company, a division of Viacom. This is a contract position and you would need to work on-site in the San Francisco office of MTV Networks. We provide free beverages and you get to work in a fun and casual work environment. Creativity, ambition and communication are all encouraged here. Our location in San Francisco’s financial district is an easy commute from all over the Bay Area. MTV Networks is an equal opportunity employer that celebrates diversity.

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http://gamejobcentral.com/job/70/web-ui-developer-addicting-games-c Fri, 11 Dec 2009 17:15:23 GMT
<![CDATA[Director Product Management-Shockwave at San Francisco, CA]]> MTV Networks — San Francisco, CA

Overview

Are you an experienced, customer-focused Director of Product Management that can own the consumer experience of the multi-channel Shockwave.com website? Have you defined and driven overall site strategy, determining feature sets and revenue opportunities with a leading entertainment or game company? Have you analyzed the external marketplace, customers, and competitors and driven the business with vision and enthusiasm to success? What you get to do every day: • Own the entire product lifecycle for all aspects of Shockwave.com – from strategic direction through metrics to product definition to execution • Lead strategic analysis on new opportunities for product development staying abreast of industry, competitive and consumer trends • Define and set product roadmap and communicate your vision and priorities to team • Partner with marketing, production and engineering groups to ensure timely, high-quality product delivery and evolution • Develop detailed project specifications, based on business requirements, company capabilities, and consumer research • Determine metrics of success for each product and follow-up with post-mortem analysis of product successes and misses • Act as spokesperson with key stakeholders in the business to provide regular status reports and develop informed strategies • Align with senior management teams to identify new business opportunities, define success metrics and ensure successful rollout of same • Soft manage P&L for Shockwave’s premium businesses Your Key Metrics: • Engagement: Repeat Visitors, Page views, Time on Site, Social Interaction • Revenue: Subscription retention, High-level revenue targets, average revenue per user • Development: Quality, on-time delivery of product initiatives What you bring to the role in your professional toolkit: • BS/BA/MBA or equivalent and a minimum of 7 years, at least 2 as a Director driving the vision of a high volume consumer facing internet product line • Hands-on experience in the development of product roadmaps, product plans, detailed specifications, project plans, status reports, and budgets • Proven strength in definition and translation of web and market analytics from data to implementation of new features • Creative sensibility and a passion for games, the Web and user experience • Able to turn audiences into revenue goals by meeting and exceeding customer expectations • Some exposure to web analytics systems and syndicated services preferably Omniture SiteCatalyst • Dynamic, intuitive, able to deal diplomatically with challenges in your work with solid forethought and future thinking about how to improve products and the business • Experience in the online/social games or entertainment industries a plus • A driven leader with an entrepreneurial spirit – the vision to define a forward-looking path and the tactical skills to execute on it • Demonstrated success having lead cross-functional teams in complex projects– ie: development, creative, production, and editorial in the delivery of projects timely and in budget and with an attention to detail • Comprehensive understanding of the latest Internet technologies and how they can be used to create a better front-end consumer experience • Leadership skills and the tenacity to exceed expectations always • Mentorship capabilities and the want to nurture staff to constant achievement • Excellent decision making skills with a knack for identifying, prioritizing, and articulating the highest impact initiatives • Able to meet deliverables and drive your work to completion within specified timelines • Great communication skills both written and verbal • Able to present ideas and solutions to many audiences including senior management • Can work cross functionally in many areas without being constrained by your job function • Collaborative, upbeat work ethic where you can take ownership and have fun Shockwave is where the world comes to play! We've been giving our large loyal audience its daily dose of online interactive fun since 1998, and Shockwave became a part of Viacom's MTV Networks in 2006. We've got more than 1,000 games, with new ones added each week. Games to get your heart pumping, games to get your brain buzzing, or games to help you unwind. Come play with us and see for yourself! About the Nickelodeon Kids and Family Games Group: The Nickelodeon games group serves one of the world’s largest online games audiences, with over 17 million unique users in the US alone - behind only EA and Yahoo Games according to Comscore. Home to leading games sites AddictingGames.com and Shockwave.com, the group also produces games for some of the world’s most beloved animated characters such as SpongeBob and Dora the Explorer, as well as live action TV hits such as iCarly. The group focuses on creating cutting edge game experiences for kids, teens, and their parents with particular focus on online gaming. With over 4,000 games on its sites, the group distributes one of the largest collections of online games in the world and also creates its own IP via a network of independent games developers and studios. Headquartered in San Francisco, the Nick Games Group also has employees in New York and works with developers from all around the world. Nickelodeon Kids and Family Games Group is a wholly owned subsidiary of Viacom Inc. and is a division of MTV Networks. We work hard. We play hard. We recognize that having a good work/life balance is crucial to employees' well-being. So while we expect our dedicated employees to give it their all when they're on the clock, we give them the resources to pursue healthy, happy, fulfilling lives outside of work too. Our comprehensive and competitive benefits package includes paid vacation; medical, dental and vision plans for employees and their families, including domestic partners; health and wellness programs; a 401(k) plan; work/life management programs; and much more. We provide free beverages and you get to work in a fun and casual work environment. Creativity, ambition and communication are all encouraged here. Our location in San Francisco’s financial district is an easy commute from all over the Bay Area. MTV Networks is an equal opportunity employer that celebrates diversity.

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http://gamejobcentral.com/job/69/director-product-management-shockwave Fri, 11 Dec 2009 17:12:13 GMT
<![CDATA[Director Virtual Goods at San Francisco, CA]]> MTV Networks — San Francisco, CA

Overview

Can you bring depth, passion and talent to our super popular, ground-breaking and huge AddictingGames business? Have you turned ideas into exceptional offerings on consumer facing sites? You will own all aspects of the virtual goods business on AddictingGames.com, including monthly revenue and profit to the business. Our preferred hire has proven experience marketing micro-payments for digital goods and additionally a solid grasp of the social and/or casual games space. You are analytical, with a strong attention to detail, have lead creative teams to success, and built successful online businesses. What you get to do every day: * Define, drive and monitor virtual goods and revenue by managing product offerings and promotions across AddictingGames.com, Nickelodeon sites, 3rd-party social media networks and Mobile Device networks to include iPhone and others * Manage supply of virtual goods-enabled games and daily or weekly updates, in partnership with business development and Games content teams * Develop and execute product roadmap for virtual goods platform, in partnership with Product Development team * Oversee the reporting requirements, provide daily analysis of the business and manage marketing team to optimize marketing tactics * Manage the ecommerce experience on AddictingGames website, using market leading site optimization tools * Lead customization of publishing tools for rapid release of paid game content * Partner with key stakeholders in other business teams to ensure all relevant goals and resources are factored into new product offerings * Drive informed business recommendations, and develop metrics to optimize business goals * Identify new opportunities and revenue streams beyond current products and define path to success through their rollout * Manage relationship with third-party billing service and other platform service providers Your Key Metrics: * Average revenue per active user * Conversion from customer visit to order by content * Average wallet funding and redemption * ROI on content development budget What you bring to the role in your professional toolkit: * BS/BA and a minimum 7 years progressive experience leading the Vision of an ecommerce and digital content team preferably in a Game or other online entertainment entity * Minimum of 1 year driving the success of virtual goods on a social game, casual games, or MMO * Outstanding analytical skills with strong experience with web and market analytics * Demonstrated success in driving complex projects with a high conversion rate for customer per click * Creative drive and a passion for games, the web and to continuously improve our customer experience * History within the games industry in video games, online games, online games communities, games editorial, and/or digital distribution channels desired * Leadership skills and the tenacity to exceed expectations always * Mentorship capabilities and the want to nurture staff to constant achievement * Demonstrated success in driving complex projects within cross functional teams including Product Management and Engineering * Excellent decision making skills with a knack for identifying, prioritizing, and articulating the highest impact initiatives * Able to meet deliverables and drive your work to completion within specified timelines * Great communication skills both written and verbal * Able to present ideas and solutions to many audiences including senior management * Can work cross functionally in many areas without being constrained by your job function * Collaborative, upbeat work ethic where you can take ownership and have fun AddictingGames is the leading free online game destination, attracting over 24.6 million Unique users worldwide monthly (ComScore, Oct 2009). We are the largest youth-targeted online games site in the US, and are part of the MTV Networks family. We are seeking a Director, Virtual Goods to lead the development of the virtual goods business on AddictingGames and across social media networks. About the Nickelodeon Kids and Family Games Group: The Nickelodeon games group serves one of the world’s largest online games audiences, with over 17 million unique users in the US alone - behind only EA and Yahoo Games according to Comscore. Home to leading games sites AddictingGames.com and Shockwave.com, the group also produces games for some of the world’s most beloved animated characters such as SpongeBob and Dora the Explorer, as well as live action TV hits such as iCarly. The group focuses on creating cutting edge game experiences for kids, teens, and their parents with particular focus on online gaming. With over 4,000 games on its sites, the group distributes one of the largest collections of online games in the world and also creates its own IP via a network of independent games developers and studios. Headquartered in San Francisco, the Nick Games Group also has employees in New York and works with developers from all around the world. Nickelodeon Kids and Family Games Group is a wholly owned subsidiary of Viacom Inc. and is a division of MTV Networks. We work hard. We play hard. We recognize that having a good work/life balance is crucial to employees' well-being. So while we expect our dedicated employees to give it their all when they're on the clock, we give them the resources to pursue healthy, happy, fulfilling lives outside of work too. Our comprehensive and competitive benefits package includes paid vacation; medical, dental and vision plans for employees and their families, including domestic partners; health and wellness programs; a 401(k) plan; work/life management programs; and much more. We provide free beverages and you get to work in a fun and casual work environment. Creativity, ambition and communication are all encouraged here. Our location in San Francisco’s financial district is an easy commute from all over the Bay Area. MTV Networks is an equal opportunity employer that celebrates diversity.

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http://gamejobcentral.com/job/68/director-virtual-goods Fri, 11 Dec 2009 14:06:08 GMT
<![CDATA[Console Network Programmer at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

Nihilistic Software is seeking an experienced and talented Network Programmer to develop the company's network technology on our current unannounced next generation console action-adventure title with a top publisher. Applicants must have a previous network experience on console hardware. Professional experience developing multiplayer functionality on PS3 and/or XB360 systems is ideal. A passion for playing and creating AAA action games is also highly desirable. The Network Programmer collaborates with the programming team to specify, document, design, implement, profile, optimize and debug network systems throughout the project cycle.

Responsibilities

* Developing and maintaining the core network technology to be used in commercial AAA game titles. * Work with Gameplay programmers to develop and maintain multiplayer systems. * Analyze code performance and optimize code appropriately for speed and memory usage. * Absorb documentation on new hardware and software systems in order to implement new features. * Design and implement efficient low-level systems to support higher-level programmers and pipelines. * Research new software techniques and assess their suitability for adoption into the game engine. * Keep abreast of latest developments in hardware and software via developer support, conferences, publications, etc.

Qualifications

* B.S. degree in Computer Science or equivalent experience. * 4+ Years experience in game development and/or 2 quality shipped titles. * 2+ Years of console development experience in an engine role. * Previous experience writing network code on top of TCP/IP and UDP protocols. * Thorough understanding of issues related to networking such as DNS, NAT, firewall, security methods, voice chat, peer-to-peer and client server models. * Hands on experience in two or more of the following areas: Core Systems, Streaming, Networking, Audio, Physics, Animation, Graphics or Simulation (e.g. Cloth, Water, Wind, etc...). * Strong technical skills: o 4+ Years of C++ o Low level coding experience (PS3 SPU intrinsics, PS2 VU microcode, PS2 MIPS, Xbox SSE instructions, etc) o Previous experience working with multi-core architectures o Experience working with platform profiling tools also a plus * PS3 or XB360 experience is desirable, but not required for this position. * Ability and strong desire to actively contribute to a highly creative and collaborative team environment, generating innovative solutions. * Positive, professional attitude and interpersonal skills; effectively and productively communicate with leads, engineers, artists, designers and managers. * Excellent writing skills; ability to clearly and concisely define specifications, feature sets and system designs through articulate, well organized technical documents. * Ability and willingness to accept and follow direction as well as to seek out, provide, and respond positively to critical feedback. * Disciplined and self-motivated with a strong work ethic; able to work well autonomously, meet deadlines, prioritize and tackle multiple tasks and complete deliverables with a high quality standard. * Be willing to work closely, and work hard with, a small group of talented people in an open, fun and relaxed development environment.

Bonus Qualifications

* Multiplayer development experience on 3rd or 1st person action game. * Has a passion for playing and creating games and can articulate the passion clearly and analytically.

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http://gamejobcentral.com/job/67/console-network-programmer Mon, 23 Nov 2009 10:02:32 GMT
<![CDATA[3D Artist - Painter/Modeler at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

Nihilistic Software is hard at work on new projects and is looking to fill out our art team with an additional Painter/Modeler. The ideal candidate would possess well rounded skills in 3D modeling and digital painting with a forte in game environment creation.

Requirements

* Excellent 3D modeling skills (mechanical and organic). * Excellent painting skills (traditional and digital). * Strong Maya skills. * Good ZBrush skills. * 2 to 3 years experience working in games; console experience a plus. * A passion for video games. * Ability to relocate to the San Francisco Bay Area. * Ability to work closely with a small group of people in an open environment. * Creativity, motivation, enthusiasm, flexibility.

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http://gamejobcentral.com/job/66/3d-artist-painter-modeler Mon, 23 Nov 2009 09:59:29 GMT
<![CDATA[Console Gameplay Programmer at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

Nihilistic Software is seeking a talented Gameplay Programmer to work on our current unannounced next generation console action-adventure title with a top publisher.

Responsibilities

* Working with the development team to specify, document, design, implement, profile, optimize and debug gameplay systems throughout the project cycle. * Developing and maintaining high quality gameplay technology to be used in AAA game titles. * Researching new gameplay techniques and algorithms and assess their suitability for adoption into the game engine.

Qualifications

* Bachelor's degree in Computer Science or equivalent experience. * 3+ Years experience in game development and/or 2 quality shipped titles. * Hands on experience in at least one of the following areas: AI, Pathfinding, Camera, Weapons, Player Controls, Physics, Scripting or other Gameplay Systems. * Strong technical skills: o 4+ Years of C++ o Solid foundation in 3D math and a thorough understanding of its applications in gameplay systems o Experience working on console games and associated development environments * PS3 or XB360 experience is desirable, but not required for this position. * Ability and strong desire to actively contribute to a highly creative and collaborative team environment, generating innovative solutions. * Positive, professional attitude and interpersonal skills; effectively and productively communicate with leads, engineers, artists, designers and managers. * Excellent writing skills; ability to clearly and concisely define specifications, feature sets and system designs through articulate, well organized technical documents. * Ability and willingness to accept and follow direction as well as to seek out, provide and respond positively to critical feedback. * Disciplined and self-motivated with a strong work ethic; able to work well autonomously, meet deadlines, prioritize and tackle multiple tasks and complete deliverables with a high quality standard. * Be willing to work closely with, a small group of talented people in an open, fun and relaxed development environment.

Bonus Qualifications

* Development experience on a 3rd or 1st person action game. * Has a passion for playing and creating games and can articulate that passion clearly and analytically.

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http://gamejobcentral.com/job/65/console-gameplay-programmer Mon, 23 Nov 2009 09:56:46 GMT
<![CDATA[Sound Producer/Designer at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

We're looking for a talented and diverse individual who considers great audio to be one of the most important elements in a successful video game. In the role of Sound Producer, you will interface with external sound creators to direct their efforts, and incorporate the sounds directly into the game using a variety of tools. On the Design side, you must be able to effectively communicate with both audio and non-audio savvy developers to help craft an effective soundscape for our upcoming games. You will also work with programmers to direct audio feature sets and implementation below the tool level.

Required Skills

* Ability to work in conjunction with our audio programmers to implement audio features. * Leadership to drive all aspects of game audio, both the technical and aesthetic. * Hands-on experience with implementation tools (FMOD, Scream, or similar). * Organization skills to manage asset libraries, localization, scheduling, and approval of assets. * Good ear for quality audio and balanced soundscapes. * Communicate project status and needs to rest of team. * Identify and mitigate risks to product completion and quality. * Self-motivated, flexible, adaptable, and practical. * Attention to detail and pride in workmanship.

Desired Experience

* Experience directing voiceover studio sessions. * Previous shipped titles in an audio role on any platform. * Previous experience directly with console (XB360, PS3) audio issues. * Familiarity with audio asset production tools (Pro Tools, etc.). * Experience with localization issues. * Experience with TCRs for console platforms. * Passion for videogames and experience as a player and consumer of games.

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http://gamejobcentral.com/job/64/sound-producer-designer Mon, 23 Nov 2009 09:54:52 GMT
<![CDATA[Lead UI Designer/Artist at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

Nihilistic Software is hard at work on its new projects and is looking to fill out our team with a UI Designer/Artist. The ideal candidate would be ready to work closely with Designers, Programmers, and Artists to conceptualize, implement, and polish a cohesive user-interface from start to finish. He or she should have the creativity and skills to create a unique, themed look for the game and associated materials (logos, websites, marketing materials, etc.).

Requirements

* Excellent UI/HUD/Front End design skills. * Solid understanding of videogame UI/HUD/Front End concepts and standards. * Up-to-date Flash, Flash Animation and Flash scripting skills with any toolset. * A strong sense of Graphic Design. * Should be a gamer, and have a passion for video games. * Ability to work closely with a small group of people in an open environment. * Creativity, motivation, enthusiasm, flexibility.

Recommended Skills

* Between 3 to 5 years experience working in games. * Strong painting and drawing skills (traditional and digital). * BA in art/graphic design. * Knowledge of Front End/UI "TCRs" for console platforms. * Scaleform experience. * Experience with AfterEffects or similar "post" package. * Knowledge of print/prepress.

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http://gamejobcentral.com/job/63/lead-ui-designer-artist Mon, 23 Nov 2009 09:52:16 GMT
<![CDATA[Senior Console Graphics Programmer at Novato, CA]]> Nihilistic Software — Novato, CA

Overview

Nihilistic Software is seeking an experienced and talented Console Graphics Programmer to continue to develop the company's proprietary engine technology on our current unannounced next generation console action-adventure title with a top publisher. Applicants must have a strong sense of rendering architecture and modern graphics pipelines. A keen sense of how to balance performance with a flexible and robust feature set that meets the needs of the project is also required. Professional experience working on rendering on the PS3 and/or XB360, architecting new rendering engines, and working with new or in-development hardware is ideal. A passion for playing and creating AAA action games is also highly desirable. The Console Graphics Programmer collaborates with the engine team and other development team members to specify, document, design, implement, profile, optimize and debug engine code throughout the project cycle.

Responsibilities

* Developing and maintaining the core technology to be used in commercial AAA game titles. * Analyze code performance and optimize code appropriately for speed and memory usage. * Design and implement new visual systems based on new research or techniques. * Absorb documentation on new hardware and software systems in order to implement new features. * Design and implement efficient low-level systems to support higher-level programmers and pipelines. * Contribute to the overall design of the technology plan of the company and the game titles. * Research new graphics techniques and assess their suitability for adoption into the game engine. * Keep abreast of latest developments in hardware and software via developer support, conferences, publications, etc.

Qualifications

* B.S. degree in Computer Science or equivalent experience. * 6+ Years experience in game development and/or 3 quality shipped titles in a key engine role. * 5+ Years of console development experience in an engine role. * Hands on experience in two or more of the following areas: Lighting and Lighting Pipelines, Shaders and Shader Frameworks, Rendering Architecture, Anti-Aliasing, Shadowing. * Up-to-date knowledge of current graphics techniques such as per-pixel lighting, HDR/Tone mapping, shadow mapping, deferred rendering techniques, etc. * Strong technical skills: o 6+ Years of C++ o 5+ Years of graphics programming experience o Solid foundation in 3D math o Low level coding experience(PS3 SPU intrinsics, PS2 VU microcode, PS2 MIPS, Xbox SSE instructions, etc) o Previous experience working with multi-core architectures o Experience with high-level shader languages (HLSL, CG) o Experience working with platform profiling tools also a plus * PS3 or XB360 experience is desirable, but not required for this position. * Ability and strong desire to actively contribute to a highly creative and collaborative team environment, generating innovative solutions. * Positive, professional attitude and interpersonal skills; effectively and productively communicate with leads, engineers, artists, designers and managers. * Excellent writing skills; ability to clearly and concisely define specifications, feature sets and system designs through articulate, well organized technical documents. * Ability and willingness to accept and follow direction as well as to seek out, provide and respond positively to critical feedback. * Disciplined and self-motivated with a strong work ethic; able to work well autonomously, meet deadlines, prioritize and tackle multiple tasks and complete deliverables with a high quality standard. * Be willing to work closely with, a small group of talented people in an open, fun and relaxed development environment.

Bonus Qualifications

* Rendering experience on a 3rd or 1st person action game. * Wide range of game system experience (particles, animation, physics, streaming, sound, etc...). * Enjoys helping content creators get the most out of the engine technology. * Has a passion for playing and creating games and can articulate that passion clearly and analytically.

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http://gamejobcentral.com/job/62/senior-console-graphics-programmer Mon, 23 Nov 2009 09:47:37 GMT
<![CDATA[Senior Programmer at Phoenix, AZ]]> Rainbow Studios — Phoenix, AZ

Overview

Rainbow Studios is searching for a qualified Senior Programmer with a strong networking background for our flagship off-road racing game. The Senior Networking Programmer focuses on client-server connectivity for both LAN and network play. The ideal candidate works cooperatively with engineers, designers, and artists, to implement and polish solutions from beginning to end. The Senior Programmer must have the ability to actively gather feedback from the entire team and translate it into an improved user experience. The ideal candidate has a strong background in OOP and C/C++, knowledge of general and 3D mathematics, and the ability to write clear, maintainable code.

Experience/Skills

• 5-8 years of relevant experience • Thorough knowledge of C/C++ and object-oriented programming • Strong network programming experience • Experience with peer to peer and client server systems • Online community interface experience, such as XBOX Live or PS3 Home, desirable • Experience with off-the-shelf networking packages, such as Quazal or GameSpy • Familiarity with 3D mathematics required • Multithreading experience required • SQL knowledge a plus • Shipped at least two console titles, at least one in a Senior or Lead role • Involvement in at least one full development cycle from conception and brainstorming through pre-production, planning, production, and finalling • Self-motivated, strong work ethic, able to work independently • Good communication skills and thrives as a member of a team • Desire to learn from others and improve skills over time • Ability to multi-task and to adapt easily to change • Experience with C# desirable • Experience working on racing games desirable

Essential Job Functions

• Iterates on existing tools and technology pipeline • Architects and implements solutions for an improved experience for the end user • Collaborates with engineers, designers, artists, and animators • Implements features in C/C++ that are CPU, GPU, and memory efficient • Uses, debugs, and modifies the Tools pipeline, as necessary • Writes clean, professional, and maintainable code • Accurately schedules tasks and completes them on time • Help to establishes performance and resource use guidelines • Prefers working in a cooperative environment where constant communication and compromise are not only expected, but vital to success • Constructs solutions to unforeseen design problems in a timely manner • Guides and mentors junior engineers on the team to help others grow • Applies strong problem-solving/debugging skills in C++ • Remains stationary for long periods of time while working in front of a computer. • Manipulates a keyboard, mouse, and/or other input device • Communicates effectively with management on both a project and studio level • Participates in studio-sanctioned training courses • Performs other similar or related duties as necessary

Education

Bachelor’s (BA) degree from an accredited 4-year college or university or equivalent industry experience.

Finally...

To learn more about Rainbow and the area check out our website at www.rainbowstudios.com. Pursuant to ARS§36-601.01, our office is smoke-free. In compliance with AZ law, we e-verify

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http://gamejobcentral.com/job/61/senior-programmer Thu, 19 Nov 2009 12:12:23 GMT
<![CDATA[Marketing Intern at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale is currently looking for a Marketing/PR intern. Telltale is the first and only studio to release interactive episodic content on a monthly schedule. Founded in 2004 by LucasArts veterans with decades of experience, Telltale has quickly become an industry leader, establishing the model for downloadable game seasons and releasing more than twenty games to date.

Duties

• Assist with production of marketing collateral such as sales brochures, sell sheets, fact sheets, Q&A, and promo swag • Help maintain press database and coverage archive • Facilitate merchandise inventory management, for Telltale fulfillment house and for in-house uses (mailings, giveaways, trade shows) • Obtain game assets including screen shots and game footage for release to press or marketing partners • Assist in the preparation and onsite support for sales meetings, trade shows, press events, and consumer launch event • Help with the planning of execution of focus groups and customer surveys • Gather and assess market data to measure effectiveness of marketing activities • Special projects as needed

Experience

• Interest in video games, entertainment, pop culture • Coursework in marketing, business or communication (Bachelor level preferred) • Excellent oral and written communication skills • Excellent organizational skills • Must work well in team environment, strong inter-personal skills • Be adaptable to a fast-paced, innovative environment • Strong work ethic, initiative and ability to proactively own projects • Proficiency in MS Word, Excel, Outlook

Preferred Skills

• General video game familiarity and knowledge • Proficiency in PowerPoint, Photoshop, and/or Microsoft Access, Page Layout (InDesign, QuarkXPress) • Video editing skills (Final Cut, Premier) • Online proficiency and connected

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http://gamejobcentral.com/job/60/marketing-intern Tue, 17 Nov 2009 18:26:53 GMT
<![CDATA[Tester at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale Games is searching for an entry level game tester. The ideal candidate has an eye for detail, strong analytical skills and a background in computers.

Duties

• Work closely with producers and programmers to test new games throughout the development cycle • Clearly document and track defects for several ongoing projects

Experience

• Experience with and knowledge of video games • Excellent communication and interpersonal skills • A high level of attention to detail • A basic understanding of computers and modern video game systems

Preferred Skills

• Experience in a testing environment, particularly in the gaming industry • Basic programming skills to better understand bugs and their causes • A desire to work in the industry and be a part of the creative environment

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http://gamejobcentral.com/job/59/tester Tue, 17 Nov 2009 18:20:02 GMT
<![CDATA[Senior Lead Tester at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale is currently looking for an experienced Senior Lead Tester to join the team! The ideal candidate will have management experience, an eye for detail, strong analytical skills and a background in computers. In addition to management responsibilities, the Senior Lead Tester will also regularly test Telltale’s PC and console products.

Duties

• Manage, direct and train QA team members for multiple games on multiple platforms • Design, develop, write and execute test cases during system integration, user acceptance and regression testing phases of product development • Identify and document software defects during program evaluation and testing • Write easy-to-understand defect reports, test case steps and expected result descriptions using a defect tracking system • Design, write, document and maintain test scripts using a framework • Abide by, promote and evangelize quality assurance standards, processes, best-practices and controls

Experience

• At least 2 years experience in QA management position • Experience with database management tools • Experience in one or more defect tracking and/or test management tools (TestTrack, Mercury Quality Center, Bugzilla, TestLink, etc) • Experience on one or more consoles

Preferred Skills

• Excellent oral and written communication skills • Strong analytical and problem-solving skills • Expert in QA methodology, process, tools • Ability to lead a QA project including gathering and publishing quality metrics, follow up on testing tasks and report status for a team of people

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http://gamejobcentral.com/job/58/senior-lead-tester Tue, 17 Nov 2009 18:18:54 GMT
<![CDATA[Cinematic Artist at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale Games is looking for a talented and promising Cinematic Artist to assist the art team in creating compelling in-game cutscenes in Telltale’s proprietary tool. The ideal candidate should have a strong sense of composition, timing and editing as well as a good understanding of storytelling, acting and cinematography.

Duties

• Create compelling cutscenes and interactive dialogs with excellent pacing, acting, and timing using animation libraries. • Communicate with Designers and Leads to improve readability of visual storytelling. • Set up cameras and actor staging. • Balance quality with efficiency when working under tight deadlines. • Follow and maintain pipelines and technical requirements. • Work with designers and art director to establish continuity of the story with gameplay

Experience

• Excellent verbal and written communication skills. • Good understanding of acting basics including posing and timing. • Good knowledge of cinematography and editing. • Self motivated team player. • Ability to quickly learn new software. • Technical problem solving. • Excellent communication and interpersonal skills • Quick to adapt to company proprietary software

Preferred Skills

• Passion for making adventure games. • Experience with character and camera animation in Maya. • Knowledge of Maya. • Experience working in the video games industry.

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http://gamejobcentral.com/job/57/cinematic-artist Tue, 17 Nov 2009 18:17:41 GMT
<![CDATA[Environment Artist at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale Games is looking for an experienced Environment Artist to work with an established art team in creating great looking game environments. The ideal candidate should have a good eye for composition, scene lighting, color theory and a passion for games.

Duties

• Model, texture, and light clean and efficient 3D environments for use in-engine from provided concept art or inspirational reference material. • Work with lead artist to establish the game’s style in modeling, lighting, and textures. • Paint great looking textures in the appropriate style from reference or from scratch • Generate quality environments and objects with textures, bump maps and lighting for project needs • Seek and implement feedback from designers and leads to accommodate game play and art features into the environment • Participates in design discussions and the R&D process

Experience

• 3 years minimum experience in game development or related industry. • Strong understanding of architecture, lighting, composition and design • Solid understanding of color theory, and be able to create balanced & appealing color palettes • The ability to create custom materials and all associated maps (bump, normal, spec, etc.) for new or existing assets • Ability to assess and implement clean, efficient geometry for maximum performance in the engine • Expertise in Maya’s Modeling, Lighting and Texturing tools • Expertise in Photoshop • Strong understanding of game design and games technical requirements • Self-driven, excellent verbal and written communication, Team player

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http://gamejobcentral.com/job/56/environment-artist Tue, 17 Nov 2009 18:15:30 GMT
<![CDATA[Build Engineer at San Rafael, CA]]> Telltale Games — San Rafael, CA

Overview

Telltale Games is searching for an individual to manage build and distribution systems for episodic games on platforms including PC, Mac, Wii, Xbox 360 and PS3 with PSP and iPhone. This full-time position provides all build support and management to the studio. A qualified applicant should be able to develop build processes which provide the studio with game builds for QA and release. The position also provides support for finishing process support on each platform including installers, executable signing, and final submission processes.

Duties

• Design and build tools to assist in the automation of builds. • Producing builds for QA and public distribution. • Tracking and archiving of builds. • Creation of distributable builds and end-user presentation (installers, console finishing protocols, etc). • Surveying and notification of console development changes in support for the engineering team. • Design and implement tools to support QA for console titles.

Experience

• Knowledge and background in build management and distribution. • Able to demonstrate clear and concise written and verbal communication skills. • Demonstrate strong organizational skills to ensure efficient management of tasks. • Proven experience and proficiency with high level scripting languages (examples: Java Script, LUA, Python, Perl, NSIS).

Preferred Skills

• Experience with proprietary game scripting systems, especially Lua. • Experience with Visual Studio and Source Safe. • Familiar with C/C++. • Previous build experience in any of the following platforms:Windows, Mac OS X, Xbox 360, Nintendo Wii, PS3, PSP, iPhone

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http://gamejobcentral.com/job/55/build-engineer Tue, 17 Nov 2009 18:14:01 GMT
<![CDATA[Level Builder at Santa Monica, CA]]> Activision — Santa Monica, CA

Overview

Level Designer - Call of Duty Level Design teams are comprised of a Scripter and a Level Builder working closely together on one or more levels in the game - these teams take ownership of the design from concept to completion. We are looking for self-motivated designers with intense creative vision and fresh ideas for gameplay.

Responsibilities

* Brainstorm new gameplay ideas with level scripter, and craft levels that bring those ideas from concept to reality * Build realistic 3D levels using Radiant level editor - experience with other 3D applications a bonus * Detail & polish geometry (including lighting) based on photo reference, concept art, and design documents * Research subject matter for history and look of the level * Prioritize to meet deadlines - must also be proactive in communicating progress and seeking resolution to issues

Qualifications

* Must have a strong passion for First-Person Shooters and be able to communicate critically likes and dislikes of other games

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http://gamejobcentral.com/job/54/level-builder Tue, 17 Nov 2009 17:30:12 GMT